Skip to main content

A Secure Technique for Construction and Maintenance of a Trusted Mobile Backbone Network in MANET

Research Abstract
Mobile ad hoc network (MANET) has a distributed and uncontrolled nature in which all nodes are considered trusted and contribute in the route discovery process. Accordingly, MANET is vulnerable to many types of routing attacks. One of the most popular MANET routing protocol that is vulnerable to different attacks is ad hoc on demand distance vector (AODV) routing protocol. In this paper, a mobile backbone network of trusted nodes is proposed to enhance AODV security with minimum overhead. The proposed backbone network does not violate the MANET mobility characteristic. It is constructed from randomly moving regular MANET nodes based on their trust value, location, and power. The backbone network monitors regular nodes as well as each other to periodically estimate monitoring trust values which represent the reliability of each node in the network. The simulation results show that the backbone network is trustable, has dynamic behavior, and has good coverage.
Research Authors
Hosny M. Ibrahim, Nagwa M. Omar, Ebram K. William
Research Department
Research Journal
The 12th IEEE International Conference on Networking, Sensing and Control, ICNSC15
Research Member
Research Pages
116 - 121
Research Publisher
IEEE
Research Rank
3
Research Vol
NULL
Research Website
http://ieeexplore.ieee.org/xpl/login.jsp?tp=&arnumber=7116020&url=http%3A%2F%2Fieeexplore.ieee.org%2Fxpls%2Fabs_all.jsp%3Farnumber%3D7116020
Research Year
2015

• “Mining Multi Drug-Pathways via A Probabilistic Heterogeneous Network Multi-labelClassifier,”

Research Abstract
Mining drug networks is a very important research issue to discover hidden relations between multi drug-entities relations, such as multi drug-pathways, multi drug-targets, and multi drug-diseases. One very important relation is the drug-pathway, where drugs affect the human body through their pathways. In this paper, a probabilistic Heterogeneous Network Multi-label Classifier (HNMC) is proposed to classify multi drug-pathways relations. Data is collected from Drugbank.ca [1], Kegg (keg drug, Kegg diseases, Kegg pathways, Kegg orthologs, Kegg brite) [2] and small molecular pathways [3,4]. For drug-pathways data, two datasets are considered: one is based on Drug-Drug Interaction (DDI) and the other is based on Drug-Pathways Interactions (DPI). HNMC has proved its efficiency with an average of 90% precision, 92.35% recall, 92% accuracy, and 96% ROC
Research Authors
Taysir Hassan A. Soliman
Research Department
Research Journal
Bonfring International Journal of Research in Communication Engineering,
Research Pages
pp.10-16
Research Rank
1
Research Vol
Vol. 4, No. 2
Research Website
http://journal.bonfring.org/abstract.php?id=6&archiveid=427
Research Year
2014

A Low-cost System for Generating Near Realistic Virtual Actors

Research Abstract
Generating virtual actors is one of the most challenging fields in computer graphics. The reconstruction of a realistic virtual actor has been paid attention by the academic research and the film industry to generate human-like virtual actors. Many movies were acted by human-like virtual actors, where the audience cannot distinguish between real and virtual actors. The synthesis of realistic virtual actors is considered a complex process. Many techniques are used to generate a realistic virtual actor; however they usually require expensive hardware equipment. In this paper, a low-cost system that generates near-realistic virtual actors is presented. The facial features of the real actor are blended with a virtual head that is attached to the actor’s body. Comparing with other techniques that generate virtual actors, the proposed system is considered a low-cost system that requires only one camera that records the scene without using any expensive hardware equipment. The results of our system show that the system generates good near-realistic virtual actors that can be used on many applications.
Research Authors
Mahmoud Afifi, Khaled F. Hussain, Hosny M. Ibrahim, and Nagwa M. Omar
Research Department
Research Journal
3D Research
Research Member
Research Pages
1-21
Research Publisher
Springer
Research Rank
1
Research Vol
vol. 6 no. 2
Research Website
http://link.springer.com/article/10.1007%2Fs13319-015-0050-y#
Research Year
2015

A Low-cost System for Generating Near Realistic Virtual Actors

Research Abstract
Generating virtual actors is one of the most challenging fields in computer graphics. The reconstruction of a realistic virtual actor has been paid attention by the academic research and the film industry to generate human-like virtual actors. Many movies were acted by human-like virtual actors, where the audience cannot distinguish between real and virtual actors. The synthesis of realistic virtual actors is considered a complex process. Many techniques are used to generate a realistic virtual actor; however they usually require expensive hardware equipment. In this paper, a low-cost system that generates near-realistic virtual actors is presented. The facial features of the real actor are blended with a virtual head that is attached to the actor’s body. Comparing with other techniques that generate virtual actors, the proposed system is considered a low-cost system that requires only one camera that records the scene without using any expensive hardware equipment. The results of our system show that the system generates good near-realistic virtual actors that can be used on many applications.
Research Authors
Mahmoud Afifi, Khaled F. Hussain, Hosny M. Ibrahim, and Nagwa M. Omar
Research Department
Research Journal
3D Research
Research Pages
1-21
Research Publisher
Springer
Research Rank
1
Research Vol
vol. 6 no. 2
Research Website
http://link.springer.com/article/10.1007%2Fs13319-015-0050-y#
Research Year
2015

A Low-cost System for Generating Near Realistic Virtual Actors

Research Abstract
Generating virtual actors is one of the most challenging fields in computer graphics. The reconstruction of a realistic virtual actor has been paid attention by the academic research and the film industry to generate human-like virtual actors. Many movies were acted by human-like virtual actors, where the audience cannot distinguish between real and virtual actors. The synthesis of realistic virtual actors is considered a complex process. Many techniques are used to generate a realistic virtual actor; however they usually require expensive hardware equipment. In this paper, a low-cost system that generates near-realistic virtual actors is presented. The facial features of the real actor are blended with a virtual head that is attached to the actor’s body. Comparing with other techniques that generate virtual actors, the proposed system is considered a low-cost system that requires only one camera that records the scene without using any expensive hardware equipment. The results of our system show that the system generates good near-realistic virtual actors that can be used on many applications.
Research Authors
Mahmoud Afifi, Khaled F. Hussain, Hosny M. Ibrahim, and Nagwa M. Omar
Research Department
Research Journal
3D Research
Research Member
Research Pages
1-21
Research Publisher
Springer
Research Rank
1
Research Vol
vol. 6 no. 2
Research Website
http://link.springer.com/article/10.1007%2Fs13319-015-0050-y#
Research Year
2015

A Low-cost System for Generating Near Realistic Virtual Actors

Research Abstract
Generating virtual actors is one of the most challenging fields in computer graphics. The reconstruction of a realistic virtual actor has been paid attention by the academic research and the film industry to generate human-like virtual actors. Many movies were acted by human-like virtual actors, where the audience cannot distinguish between real and virtual actors. The synthesis of realistic virtual actors is considered a complex process. Many techniques are used to generate a realistic virtual actor; however they usually require expensive hardware equipment. In this paper, a low-cost system that generates near-realistic virtual actors is presented. The facial features of the real actor are blended with a virtual head that is attached to the actor’s body. Comparing with other techniques that generate virtual actors, the proposed system is considered a low-cost system that requires only one camera that records the scene without using any expensive hardware equipment. The results of our system show that the system generates good near-realistic virtual actors that can be used on many applications.
Research Authors
Mahmoud Afifi, Khaled F. Hussain, Hosny M. Ibrahim, and Nagwa M. Omar
Research Department
Research Journal
3D Research
Research Member
Research Pages
1-21
Research Publisher
Springer
Research Rank
1
Research Vol
vol. 6 no. 2
Research Website
http://link.springer.com/article/10.1007%2Fs13319-015-0050-y#
Research Year
2015

A Low-cost System for Generating Near-realistic Virtual Actors

Research Abstract
Generating virtual actors is one of the most challenging fields in computer graphics. The reconstruction of a realistic virtual actor has been paid attention by the academic research and the film industry to generate human-like virtual actors. Many movies were acted by human-like virtual actors, where the audience cannot distinguish between real and virtual actors. The synthesis of realistic virtual actors is considered a complex process. Many techniques are used to generate a realistic virtual actor; however they usually require expensive hardware equipment. In this paper, a low-cost system that generates near-realistic virtual actors is presented. The facial features of the real actor are blended with a virtual head that is attached to the actor’s body. Comparing with other techniques that generate virtual actors, the proposed system is considered a low-cost system that requires only one camera that records the scene without using any expensive hardware equipment. The results of our system show that the system generates good near-realistic virtual actors that can be used on many applications.
Research Authors
Mahmoud Afifi, Khalid Fathy, Hosny M. Ibrahim, Nagwa M. Omar
Research Department
Research Journal
3D Research Journal
Research Member
Research Pages
pp 6:16
Research Publisher
Springer
Research Rank
1
Research Vol
Volume 6, Issue 2
Research Website
http://link.springer.com/article/10.1007/s13319-015-0050-y
Research Year
2015
Subscribe to